This is a "Press Your Luck"-style game. Players play as
looters exploring a dungeon. The further
in you go, the more loot you'll find, but the higher the risk
that you'll lose everything you've collected that day. Leave
early or take a risk? The player with the most loot after 5 days
of exploring wins!
All players travel together and encounter rooms filled with loot
or dangers. The loot is split up evenly and each player decides
whether to press on to the next room or leave with their loot. If
a type of danger is seen twice, players still in the dungeon lose
all their loot.
When players decide to leave, they split more loot with everyone
else who leaves. There are also bonuses for leaving alone, so
guessing what the other players will do is critical.
Adventureers press their luck in a dungeon. Each round you decide
whether to press on for more loot or return home to safety.
Computer Players
3-8
players
5-15
minutes
Requirements
- Windows XP+
- Multi-touch input: TUIO or Windows 7/8 multi-touch
- CPU: P4 or Core 2 Mobile
- GPU: Intel HD
- RAM: 512GB
Buy
Installation and detailed requirements
To install the game, run the installer and follow the prompts. Run
the game executable or run the game launcher and select
Dungeon Raiders
The game is intended to be played on a flat touch table. The player
controls are arranged on the outside of the screen and players
control the game by touching the stay or leave buttons. The game
will play best if the touch surface can handle multi-touch.
All players enter the first Chamber. That Chamber's Gems are split
as evenly as possible. If the Chamber had 12 Gems and there were
4 players, each player would get 3 Gems.
But if there were 5 players, each player would get 2 Gems and 2
Gems would stay in the Chamber. The Chamber will show "2" in it
after the players visit it.
If the Chamber contains a Relic (a Chamber with a yellow icon), you
must leave it alone for future archaeologists.
If the Chamber contains a Danger (a Chamber with a red icon) and it
matches an exact type of Danger from an earlier Chamber, you drop
your loot and run out! This one Chamber is then removed from the
game.
Everyone remaining chooses to Stay or Leave.
- If you Stay, you move on to the next Chamber.
- If you Leave, you secure your loot in your camp.
- Everyone who leaves splits the Gems left in the Chambers on
the way back to the entrance.
- If you leave alone, you can steal all of the Relics,
too!
- You return to The Temple on the next day.
The game starts with 3 of each of the 5 Danger Types in the set of
Chambers.
Each day, one Relic is added to the game. If a Relic is seen but
not taken, it is removed from the game. The first 3 Relics taken
are worth 5 Gems. Each one taken afterwards is worth 10
Gems.
The winner is the player with the most Gems. Ties are broken by
the player who has the most Relics.
At the entrance, you'll see two values. "Scared" is the chance
that the next Chamber will match a Danger from a previous Chamber.
"EV" is the expected value of staying. If "EV" is positive, you
are more likely to make money by staying.
Options
- Nightmare Shuffle: Sometimes the Chambers are arranged
such that you will be scared out before any Gems or Relics are
revealed. Nightmare Shuffle treats these as a nightmare and
reshuffles the Chambers.
- High Gem Deck: Adds 33% more Gems!
- +1 Relic: Starts the game with 1 Relic already in the set of
Chambers. The game still adds one Relic at the start of each
day.
- -1 Danger Type: Removes one of the Danger Types from the set
of Chambers.